Myths of Midnight
Anthropomorphic wolves, members of these race were believed to be cured from powerful werewolves. The methods of curing left them in a permanent wolf-like state while still having full control of their mental facilities.
+2 Dexterity, +2 Wisdom
Medium: Medium races have no bonuses or penalties due to their size. A Medium creature has a space of 5 feet by 5 feet and a reach of 5 feet.
Languages: Common and Sylvan. Members of this race with high intelligence scores may choose from Aklo, Celestial, Draconic, Elven, Gnome, Halfling, and Tengu.
Camouflage: Choose a ranger favored terrain type. Members of this race gain a +4 racial bonus on Stealth checks while within that terrain type.
Flexible Bonus Feat: Members of this race select one extra feat at 1st level.
Stalker: Perception and Stealth are always class skills for members of this race.
Man’s Best Friend: Member of this race are very loyal, almost to a fault. Due to this, they receive a -2 to sense motive checks when dealing with those they consider friends or allies.
Darkvision 60 Feet: Members of this race can see in the dark up to 60 feet.
Bite: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d3 for Medium) The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Fleet-Footed: Members of this race receive Run as a bonus feat and a +2 racial bonus on initiative checks.